A Good Thing

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Rarity: Rare

#: 86 CMB1

Type:Enchantment

0 Listings

No listings yet. Be the first to list this card!