Maester Seymour

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Rarity: Rare

#: 160 FIC

Type:Legendary Creature — Human Elf Cleric

0 Listings

No listings yet. Be the first to list this card!