Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Rarity: Rare
#: 155 MKM
Type:Enchantment — Case
0 Listings
No listings yet. Be the first to list this card!